| 1. | | Simple CPU (simplecpu.com) |
| 617 points by michael_fine on Oct 19, 2014 | 62 comments |
|
| 2. | | Making sure crypto remains insecure [pdf] (cr.yp.to) |
| 439 points by zorked on Oct 19, 2014 | 171 comments |
|
| 3. | | Safari is sending every search query to Apple (gist.github.com) |
| 327 points by MrGando on Oct 19, 2014 | 124 comments |
|
| 4. | | How a lawyer, mechanic, and engineer blew open an auto scandal (pando.com) |
| 269 points by waffle_ss on Oct 19, 2014 | 130 comments |
|
| 5. | | Use a Fake Location for Cheap Airfare (businessinsider.com) |
| 276 points by ZeljkoS on Oct 19, 2014 | 121 comments |
|
| 6. | | My First Keyboard Build (davecooper.org) |
| 268 points by gurgus on Oct 19, 2014 | 78 comments |
|
| 7. | | Data Visualization with JavaScript (jsdatav.is) |
| 222 points by nahname on Oct 19, 2014 | 21 comments |
|
| 8. | | Shall we fork Debian? (debianfork.org) |
| 214 points by kissgyorgy on Oct 19, 2014 | 274 comments |
|
| 9. | | Go home Twitter, you're drunk (twitter.com/abhaxas) |
| 211 points by thefreeman on Oct 19, 2014 | 41 comments |
|
| 10. | | SimCity That I Used to Know (medium.com/re-form) |
| 181 points by KhalilK on Oct 19, 2014 | 53 comments |
|
| 11. | | Disney rendered its new animated film on a 55,000-core supercomputer (engadget.com) |
| 177 points by 0max on Oct 19, 2014 | 91 comments |
|
| 12. | | The Gombe Chimpanzee War (wikipedia.org) |
| 134 points by gwern on Oct 19, 2014 | 30 comments |
|
| 13. | | Dutch team is pioneering development of crops fed by sea water (theguardian.com) |
| 125 points by aaron695 on Oct 19, 2014 | 30 comments |
|
| 14. | | Ask HN: Are there any innovative startups in the porn/adult industry? |
| 126 points by rblion on Oct 19, 2014 | 127 comments |
|
| 15. | | Ask HN: My VPS got hacked and now I'm facing a massive bill. What can I do? |
| 110 points by Koekoeksklok on Oct 19, 2014 | 77 comments |
|
| 16. | | Human Interface Guidelines (elementaryos.org) |
| 111 points by macco on Oct 19, 2014 | 23 comments |
|
| 17. | | Hackers strike defense companies through real-time ad bidding (computerworld.com) |
| 111 points by r0h1n on Oct 19, 2014 | 41 comments |
|
| 18. | | How marijuana legalization in Colorado and Washington is making the world better (washingtonpost.com) |
| 111 points by krigath on Oct 19, 2014 | 84 comments |
|
| |
|
|
| 20. | | The Coming Code Bootcamp Destruction (zedshaw.com) |
| 89 points by hkmurakami on Oct 19, 2014 | 23 comments |
|
| |
|
|
| 22. | | “Why Does S Look Like F?”: A Guide to Reading Very Old Books (2013) (theappendix.net) |
| 88 points by bane on Oct 19, 2014 | 21 comments |
|
| 23. | | What Organized Crime Pays (vice.com) |
| 84 points by mathattack on Oct 19, 2014 | 35 comments |
|
| 24. | | The Hidden Power of BCD Instructions (scene.org) |
| 80 points by nkurz on Oct 19, 2014 | 22 comments |
|
| 25. | | The third great wave (economist.com) |
| 76 points by mpdaugherty on Oct 19, 2014 | 53 comments |
|
| |
|
|
| 27. | | Google Earth Engine (earthengine.google.org) |
| 77 points by o0-0o on Oct 19, 2014 | 18 comments |
|
| 28. | | Skeleton.io – Curated skeleton app and boilerplate code directory (skeleton.io) |
| 69 points by ingelheim on Oct 19, 2014 | 19 comments |
|
| 29. | | 20 Years of Impulse Tracker, Part 3 (roartindon.blogspot.com) |
| 63 points by bane on Oct 19, 2014 | 4 comments |
|
| 30. | | Egg Freezing: A Sign Your Workplace Is a Dystopian HellHole (huntgatherlove.com) |
| 67 points by rubikscube on Oct 19, 2014 | 81 comments |
|
|
| More |
* First it starts out as a simple maze puzzle game.
* Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly.
* Then you realise it's not random at all, people have to click things for pathways to open.
* Then you realise someone has to stay behind and sacrifice themselves for other people to go through.
* Then there're levels where multiple people have to coordinate and click at the same time to open n layers gates.
* Then there're levels where not only do you have to stay behind, you have to go out of your way to do so. So you'll be letting people through for a while, you realise, as it's more efficient for the group as a whole. At some point you have to decide you've taken your turn and you move towards the main gate and wait, and then new people come and then they have to realise to go to press the key.
* So next level you see someone sacrificing themselves and you decide instead to go take their place and wiggle your mouse to tell them to go. "I got this", you indicate.
* Now some people have got it into their head this is all about cooperation and selflessness. So you can be waiting in one of these buttons in the middle of nowhere, letting people through for a minute, and a new guy will start making their way towards you to let you go, and you draw "thanks" on your way out, they wiggle their mouse to say "welcome" and off you go, leaving them behind.
* On some levels, not only did people have to coordinate at the same time, but things had to be done in sequence. On one, there wasn't enough people to hit all buttons at once, so we coordinated where you would unwrap the "outer" layer of wall protecting the exit, and a couple people would move inside, then you'd unwrap another inner layer, and so on, until they could get out. Finally, you'd decide your turn was over and go wait the same way. It took quite a while before this was figured out collectively -- but once newcomers saw how it was done it went in one smooth operation until I got out and onto another maze.
And that's to say nothing of the selfish people who just passed through maze after maze. In one maze people were waiting, and I and another were at the buttons, but there was one other. One of them had to realise they needed to sacrifice themselves. We were both wiggling our mouses to indicate so, but they didn't see it.
There's also the way people will follow you in the maze if you look confident, and the way people will draw on the right exit to help people out. I'd try to leave a trail if I'd had the right exit cracked in the maze.
In a way I think the inability to write and communicate is fantastic: you can't just tell someone "do this". They have to figure out that they need to collaborate, they have to have some kind of intuitive social empathy that puts the needs of the many against the needs of the few.
Genuinely, mate, this is the most fascinating "game" I've played in a long time. And I can't believe you're not logging it all! I'm sure game theorists and psychologists would love to get their hands on this kind of data. I thought it was a real experiment done for research.
Glad I got to play this while 700 people were on it, I think that really made for some great interactions. It felt like being part of some kind of military team.