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I made some camera and GPU-heavy features in the Facebook and Instagram app in ObjC++, and yes, it was nice to have that impedance match.

I don't work there anymore, I wonder if they're using the C++ - Swift interop that now exists.


When I was writing apps at Apple for the low-integer-version-numbered iOSes, this is what we typically did (since we had a single-core CPU in the MHz and <1GB).

UI shell in UIKit Obj-C, over a C++ or CoreFoundation (C) business layer, talking directly to sqlite.

I haven't seen the source of Apple apps and frameworks in over 10 years now, but I hope for their sake a lot of it has moved to Swift by now.

If I were CFed I'd mandate 2026 as the Year of Claude Code Radar Burndown. Their backlogs are insane and Apple actually addresses maybe 5% of what it knows to be wrong in a given year. Make it 2% when a UI Refresh is mandated.


Unless you had a prototype.


Hello.

(I'm not aware of anyone doing this, but GDM is quite info-siloed these days, so my lack of knowledge is not evidence it's not happening)


Hello.

Please push internally for more reliable tool use across Gemini models. Intelligence is useless if it can't be applied :)


Thats one dimension before another long term milestone: Realtime generation of 3D mesh content during gameplay.

Which is the "left brain" approach vs the "right brain" approach of coming at dynamic videogames from the diffusion model direction which the Gemini Genie thing seems to be about.


You never travel with a snack fish for later on? He's going to be burning calories.


More wires and jumpers on the breadboard.


Yes, this looks like O(1) actions, where before, its likely that harnesses are ingesting and outputting huge portions of the source files for each step, and the local uses of str_replace() are themselves O(N) on the users computer. The excess reads and writes from the LLM are O(N^2).


Given that you're likely in San Francisco, make sure you say "AI Harness".


It’s all about user-specific bindings.


"In the pipe, five by five."


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