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I also tend to associate "Bloom County" with "Calvin and Hobbes". I think I was reading both of them around the same time.


Same here, though I started bloom county a lot later. Almost all of my 80s cultural knowledge stems from that comic haha…


Low cost of living




I'm not trying to be snarky, but I still don't see it.


It is, because enough people upvoted it. If you don't agree, flag it. If enough people do that, it will be removed, if not, it means it belongs here.


The first I remember reading about the "Blackbird" was in the _The Uncanny X-Men_, during the Claremont & Byrne run in the early 80's. Their jet was modeled on the SR-71, although I don't recall if they explicitly mentioned that model number.


Not to mention http://riotjs.com/.


What about https://www.riotgames.com ? More so because they have an engineering blog, which is very interesting : https://engineering.riotgames.com/


Mentioning Pendragon et al. in a discussion about originality? Rich.


I think the company is a bit bigger than one person by now.



The Atlantic article that Uncle Bob was writing in response to lists several specific examples of software failures that did, or could have, resulted in loss of life: a failure of the 911 system; air traffic control systems; medical devices.


But then these scenarios already have the required incentives. Even software has liability issues if the stakes are this high.


I'm currently taking advantages of SaltStack's GPG renderer to store secrets in our version-controlled Salt code (see https://docs.saltstack.com/en/latest/ref/renderers/all/salt....).


Can someone explain how the combat is supposed to work? I suppose that if I had more experience with these kinds of games it might be obvious.


Its like bejeweled\candy crush. You select two or more adjacent colors to perform an "attack".

The "attack" will be one of four choices: You attack, you attack with magic, the enemy attacks you, the enemy attacks you with magic.

So the optimal solution is: Maximize the attacks that benefit you while also picking attacks that either lessen the damage you take OR choose damage against you that set you up for bigger patterns on the next turns.

edit: looks like is can get deeper too. For example, bats have no mana and cannot attack with magic so it is a nice way to move some blocks without taking damage if you dont have any moves.


Same here. I think the game presupposes familiarity with a particular sort of casual puzzle game that I haven't played.


I'd never seen it before but had no trouble after playing with it for a few minutes


Didn't see a link here, so I'll drop one for "Get Lamp", a documentary about text adventures.

http://www.getlamp.com


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