Hacker Newsnew | past | comments | ask | show | jobs | submit | petermcneeley's commentslogin

Ah yes these are mislabled. But GTA III is indeed 2001 so the comparison is still correct.

I submitted this for exactly this reason. Tbh nothing here sounds very fantastical. Perhaps drones with ir/thermal basically gave soldiers wallhacks. We also have to understand that they are not up against a modern sophisticated military.

What I would like to see is more witnesses and perhaps more footage.


In terms of textures you could already do pseudo-bindless using texture arrays. However there were quite a few limitations but I think the two bigs ones are that this was consider to be conceptually one resource and the textures had to be the same (format size etc). I recall some engines did this kind of bindless for particle effects.

That being said the non indexable feature feature that remains is the pipeline itself. Some engines have 10s of thousands of shaders.


I see the mention of Wave64. It would be nice if we could all standardize on 32. The hw backend can do what it wishes (dual/quad issue etc).

An economist is to economy as to what an alchemist is to chemistry.

Noted

Why would you link to basically a blank webpage. I dont even know what this is? Why would this blank webpage end up on hn frontpage? What is even going on here?

What I expect from my indies is love, care, and attention to details.


I hate to say it but I completely agree, don't want to be a downer I'm sure OPs project is cool, but I legitimately could not understand what it was based on this landing page. No videos, demos or details.

Came here to say this. Sounded interesting but website gives me no info

I dont like the Fourier Transform. It is infinite which makes it coarse and rough and it it gets everywhere.

Anybody who does anything in the real world with Fourier transforms uses the fast Fourier transform operating on windowed data. This eliminates all of that infinite support and infinite resolution of frequencies.

To be more precise, when working with sampled data with uniform sample rate you use the Discrete Time Fourier Transform (DTFT), not the Fourier Transform!. None the less, you still end up with an approximate spectrum which is the signal spectrum convolved with the window function's spectrum.

In my view the Fourier Transform is still useful in the real world. For example you can use it to analytically derive the spectrum of a given window.

But I think the parent is hinting at wavelet basis.


Yes but they commonly dont end up as FT/FFT. For example wavelets and DCT.

Not sure if an oblaque tomb raider reference or math metaphor.

It's both a math metaphor and a Star Wars prequel reference.

not like here.

Is this AI made?

Yes this is weapons technologies. Many targets are fixed (on the earth). If you can fly by wire jamming technology is useless. This was solved for strategic weapons 40 years ago at great cost.

in-vogue trite. The question for these thought-writers at this stage is simply incompetence or malic.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: