> but I doubt the solution involves all games performing state updates using on-chain transactions in a single, shared blockchain.
Right, and there are people working on the blockchain level with very compelling bandwidth improvement solutions.
You might find one interesting, take a look.
There are people making silly games right now on the understanding that the infrastructure they are building on will improve. These people are doing this because it helps them understand the toolkits, language and infrastrcture, which has a massive upside in their opportunities by merely exposing themselves to it now. When the infrastructure is already there, and the books exist, and the college kids are learning it at state schools, the opportunities won't be nearly as great for them. And yes, they can be wrong!
But it isn't as simple as you (and everyone other competent full stack engineer) questioning their life choices and being the only people to notice that the underlying platform has an uncompetitive limitation right now.
Right, and there are people working on the blockchain level with very compelling bandwidth improvement solutions.
You might find one interesting, take a look.
There are people making silly games right now on the understanding that the infrastructure they are building on will improve. These people are doing this because it helps them understand the toolkits, language and infrastrcture, which has a massive upside in their opportunities by merely exposing themselves to it now. When the infrastructure is already there, and the books exist, and the college kids are learning it at state schools, the opportunities won't be nearly as great for them. And yes, they can be wrong!
But it isn't as simple as you (and everyone other competent full stack engineer) questioning their life choices and being the only people to notice that the underlying platform has an uncompetitive limitation right now.