Me too (of course), but the last time I had a segfault that took me longer to fix than at most a couple minutes must have been years ago. The last time I got a segfault at all is probably months ago.
It's a matter of the more global design - factoring out the nitty-gritty things in some central places removes many bugs without you having to think about it. A lot of "usage" code then looks very simple, almost python-like. Variables and function calls. A few ifs and elses, a little bit of arithmetic.
Look at the Linux kernel for example. It is superficially not pretty, but you have to walk around quite a bit for example to see explicit locks and unlocks. It's a matter of factoring out the hard stuff in central places. This is a skill that is totally unrelated to the language you're using.
Yes, bugs happen to everyone, and more so in C than some other languages. Yes, there are security problems that come from lack of memory safety. But simply in terms of productivity, I feel that C is a very good tradeoff for me.