I have a scripting layer in a game that needs to set properties in a C++ Model. I used a single Boost.Describe macro per struct and a generic get/set property. It worked very well and made me get rid of a lot of boilerplate.
https://www.boost.org/doc/libs/develop/libs/describe/doc/htm...
I have a scripting layer in a game that needs to set properties in a C++ Model. I used a single Boost.Describe macro per struct and a generic get/set property. It worked very well and made me get rid of a lot of boilerplate.
https://www.boost.org/doc/libs/develop/libs/describe/doc/htm...