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I remember playing a Commodore 64 game back then, maybe Pool of Radiance, and seeing a long list of play-testers in the credits. (And thinking what a cool job that would be.) They really had to put a piece of software through its paces back then before shipping it. And bugs still made it into the final copy, but if they did the job right, they were annoying or amusing bugs, not anything game-breaking.


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