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I think "creative use of game mechanics" is a large part of what makes e-sports popular. Boxer (the Michael Jordan, or perhaps Babe Ruth, of pro-gaming) wasn't popular so much for his mediocre mechanics or even his good micro,but primarily for his creativity.

Games with matchmaking systems don't need to dumb the game down in order for players to be able to play against each other and each have a roughly even chance of winning.

I'm not a SC1 purist - I'm happy I can rally workers to minerals from a base, and I even like the automining feature at the start of games in HoTS. But removing APM sinks and removing interesting/subtle unit mechanics are two very different things.



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