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Since this is inherently a moving-goalposts conversation, I am not going to argue with you. I will say that, speaking as a graphics programmer who has been writing advanced renderers for more than 20 years, I do think the sense of your comment is wrong. In my working life alone, I have seen the state of the art progress from 4-color pixelated 2D, to the current Frostbite/Unreal level engines. I believe that already crosses most of the gap from nothing, to photorealism. I am also thinking more about rendering than all the other things people are discussing in this thread. I also do not think the incredible and dramatic progress in rendering can be sensibly compared to the ongoing slow progress in AGI. Again, we all know that with graphics, it's all an approximation. Perhaps you, being of a later generation, have much higher standards. You don't say what you don't think is coming in the next decade, and you can set that bar arbitrarily high, so I don't see this discussion becoming productive.


I think the point is that a photorealistic scene isn't 'realistic' because you can't really interact with it, it's a painting.

And a world where you can actually interact with stuff, like minecraft, can stagger the most beastly rig, even though the graphics suck from a realistic perspective and your interaction is limited.




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