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I sort of agree with you. I haven't been to Florence, but after playing so much Assassin's Creed 2 I recognized real photos.

On the other hand, if it's procedurally generated, it's not informed by the real world. There's a reason even procedural generation needs game design, you can't just throw random stuff together and expect it to be coherent.

Or it could take chunks of the real world and randomly sprinkle them through the game world. It would get boring fast.



I got deja vu in Paris after playing Battlefield 3. :)

Frostbite is an amazing engine, if a bit quirky.




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